im not even an artist and these prices are hurting my feelings
This is what I have to dig through every time I look for new jobs to apply for.
For non-artists, let’s give you a little perspective.
For me, an illustration takes a bare minimum of 6 hours. Mind you, that’s JUST the drawing part. Not the research, or the communications, or gathering information. Just drawing.
That’s if it’s a simple illustration.
My art deco or more detailed stuff can take 20+ hours each.
Even simple, cartoony things still take at least 3 hours.
Let’s go with the second one. 2 illustrations for $25. Figuring 6 hours each. 12 hours total, for JUST the drawings. That’s approximately $2.08/hour.
Asking these prices is an insult. But what’s even more hurtful is there are people out there that will take these jobs. Which only encourages rates like this to be acceptable. And there are people who will try to say these are just what you have to do to get started.
I believed that. So my first coloring gigs were just $10/page. The day someone offered me $25/page for just flatting work, I realized just how wrong I’d been. I’m still not making the rates I’d like, but now I refuse anything below $25/page. Because there is value in my time.
In any standardized industry, even ones that pay piece rate over hourly, these numbers are criminal.
Do your fellow artists a favor. Never accept jobs like these. There are others that pay legitimate rates. Or at least closer to legitimate.
Such baby bullshit. Don’t even get out of bed for these rates.
If you are an artist who wants to make money off their art, I highly suggest you buy The Graphic Artist’s Guild Handbook. It goes in depth about copyright issues and even contains contract and model release templates. The 2013 book *I believe* states the average professional charges $72 an hour. This article calculated that to make a 40k annual salary you would need to charge about $60 per hour.
After graduating from Art Center in 2012, I think I asked for somewhere between $35-45 an hour and got laughed at by multiple big name clients, which was infuriating, sadly expected, and terrifying with over $100K worth of student loans staring me in the face. If they tell you it will be “great exposure” that’s a red flag. Ask yourself how their exposure can compare to your Tumblr, Twitter, Instagram, Pinterest, Flickr and Facebook pages combined?
And when you do get a decent paying gig, PROTECT YOURSELF. You have the right to negotiate and revise a contract. Do not start a job until you have a contract signed. If they don’t provide you with one, MAKE ONE. And make sure you have your bases covered. You can specify in a contract that maybe two revisions are included in your cost, and if they ask you to revise the piece more than twice, they will have to pay extra. In terms of payment schedule, I usually do the 50/50 Method (50% before, 50% after) or the 3/3/3 Method (1/3 before, 1/3 in the middle, 1/3 after all work has been received). Both of those are pretty standard in the industry, as they guarantee you will get compensated for your time, even if the job goes bad.
Remember you have a skill, and you have spent time honing that skill and you deserve to be adequately paid for that time and effort. You will have clients dismiss you because, honest to God they think, “Well, I could do that if I wanted. Hell, my five year old does it now.” No they can’t, because they didn’t, they don’t, they won’t and they probably never will. And good luck hiring a five year old. They can’t keep a fucking deadline.
And in a last ditch effort they’ll say, “But that drawing only took you an hour!” Son, that drawing took me 20. fucking. years.
10 Dollars for 1 minute of animation. Oh my god my heart. It took my team 6 months and a team of 12 to make a 4 minute short.
I second this book! I’ve had it for several years now, and it’s been a HUGE help in my work as a freelance artist. It gives great advice on what to charge for different areas of art!
Alright Tumblr! Let’s do this right this time! These are my original Disney themed cocktails! All drinks were made up, and I did not copy any existing material. Expect a part 2 in the near future! Please feel free to check out & support my Bartending Facebook page at Cocktails by Cody. Thanks! Now let’s get drunk off our childhood! (I do not own Disney’s trademarked characters, blah blah blah don’t sue me please…..)
Yep. Gonna get drunk real soon off of this….
- Alternate World: A setting that is not our world, but may be similar. This includes “portal fantasies” in which characters find an alternative world through their own. An example would be The Chronicles of Narnia.
- Arabian: Fantasy that is based on the Middle East and North Africa.
- Arthurian: Set in Camelot and deals with Arthurian mythology and legends.
- Bangsian: Set in the afterlife or deals heavily with the afterlife. It most often deals with famous and historical people as characters. An example could be The Lovely Bones.
- Celtic: Fantasy that is based on the Celtic people, most often the Irish.
- Christian: This genre has Christian themes and elements.
- Classical: Based on Roman and Greek myths.
- Contemporary: This genre takes place in modern society in which paranormal and magical creatures live among us. An example would be the Harry Potter series.
- Dark: This genre combines fantasy and horror elements. The tone or feel of dark fantasy is often gloomy, bleak, and gothic.
- Epic: This genre is long and, as the name says, epic. Epic is similar to high fantasy, but has more importance, meaning, or depth. Epic fantasy is most often in a medieval setting.
- Gaslamp: Also known as gaslight, this genre has a Victorian or Edwardian setting.
- Gunpowder: Gunpowder crosses epic or high fantasy with “rifles and railroads”, but the technology remains realistic unlike the similar genre of steampunk.
- Heroic: Centers on one or more heroes who start out as humble, unlikely heroes thrown into a plot that challenges them.
- High: This is considered the “classic” fantasy genre. High fantasy contains the general fantasy elements and is set in a fictional world.
- Historical: The setting in this genre is any time period within our world that has fantasy elements added.
- Medieval: Set between ancient times and the industrial era. Often set in Europe and involves knights. (medieval references)
- Mythic: Fantasy involving or based on myths, folklore, and fairy tales.
- Portal: Involves a portal, doorway, or other entryway that leads the protagonist from the “normal world” to the “magical world”.
- Quest: As the name suggests, the protagonist in this genre sets out on a quest. The protagonist most frequently searches for an object of importance and returns home with it.
- Sword and Sorcery: Pseudomedieval settings in which the characters use swords and engage in action-packed plots. Magic is also an element, as is romance.
- Urban: Has a modern or urban setting in which magic and paranormal creatures exist, often in secret.
- Wuxia: A genre in which the protagonist learns a martial art and follows a code. This genre is popular in Chinese speaking areas.
Word counts for fantasy are longer than other genres because of the need for world building. Even in fantasy that takes place in our world, there is a need for the introduction of the fantasy aspect.
Word counts for established authors with a fan base can run higher because publishers are willing to take a higher chance on those authors. First-time authors (who have little to no fan base) will most likely not publish a longer book through traditional publishing. Established authors may also have better luck with publishing a novel far shorter than that genre’s expected or desired word count, though first-time authors may achieve this as well.
A general rule of thumb for first-time authors is to stay under 100k and probably under 110k for fantasy.
Other exceptions to word count guidelines would be for short fiction (novellas, novelettes, short stories, etc.) and that one great author who shows up every few years with a perfect 200k manuscript.
But why are there word count guidelines? For young readers, it’s pretty obvious why books should be shorter. For other age groups, it comes down to the editor’s preference, shelf space in book stores, and the cost of publishing a book. The bigger the book, the more expensive it is to publish.
- General Fantasy: 75k - 110k
- Epic Fantasy: 90k - 120k
- Contemporary Fantasy: 90k - 120k
- Urban Fantasy: 80k - 100k
- Middle Grade: 45k - 70k
- YA: 75k - 120k (depending on sub-genre)
- Adult: 80k - 120k (depending on sub-genre)
A pseudo-European medieval setting is fine, but it’s overdone. And it’s always full of white men and white women in disguise as white men because around 85% (ignore my guess/exaggeration, I only put it there for emphasis) of fantasy writers seem to have trouble letting go of patriarchal societies.
Guys. It’s fantasy. You can do whatever you want. You can write a fantasy that takes place in a jungle. Or in a desert. Or in a prairie. The people can be extremely diverse in one region and less diverse in another. The cultures should differ. Different voices should be heard. Queer people exist. People of color exist. Not everyone has two arms or two legs or the ability to hear.
As for the fantasy elements, you also make up the rules. Don’t go searching around about how a certain magic spell is done, just make it up. Magic can be whatever color you want. It can be no color at all. You can use as much or as little magic as you want.
Keep track of what you put into your world and stick to the rules. There should be limits, laws, cultures, climates, disputes, and everything else that exists in our world. However, you don’t have to go over every subject when writing your story.
- Fantasy World Building Questionnaire
- Magical World Builder’s Guide
- Creating Fantasy and Science Fiction Worlds
- Creating Religions
- Quick and Dirty World Building
- World Building Links
- Fantasy World Building Questions
- The Seed of Government (2)
- Guide to Science Fiction and Fantasy
- Fantasy Worlds and Race
- Water Geography
- Alternate Medieval Fantasy Story
- Writing Magic
- Types of Magic
- When Magic Goes Wrong
- Magic-Like Psychic Abilities
- Science and Magic
- Creative Uses of Magic
- Thoughts on Creating Magic Systems
- Defining the Sources, Effects, and Costs of Magic
- World Building Basics
- Mythology Master Post
- Fantasy Religions
- Setting the Fantastic in the Everyday World
- Making Histories
- Matching Your Money to Your World
- Building a Better Beast
- A Man in Beast’s Clothing
- Creating and Using Fictional Languages
- Creating a Language
- Creating Fictional Holidays
- Creating Holidays
- Weather and World Building 101
- Describing Fantastic Creatures
- Medieval Technology
- Music For Your Fantasy World
- A heterogeneous World
- Articles on World Building
- Grand List of Fantasy Cliches (most of this can be debated)
- Fantasy Cliches Discussion
- Ten Fantasy Cliches That Should Be Put to Rest
- Seven Fantasy Cliches That Need to Disappear
- Avoiding Fantasy Cliches 101
- Avoiding Fantasy Cliches
- Fantasy Cliches
- Fantasy Cliche Meter: The Bad Guys
- Fantasy Novelist’s Exam
- Mary Sue Race Test
Note: Species (like elves and dwarves) are not cliches. The way they are executed are cliches.
Learn how to braid your hair like the ladies in Game of Thrones.
someone please braid my hair!
1] A grip is considered forward when the blade opposes the little finger. The Hammer grip, also called forward, this is the predominant grip technique. The fingers are wrapped around and under the belly of the handle, and the thumb is wrapped around the handle and in contact with the forefinger. The knife assumes a blade point angled up position when the wrist is locked and square.
The traditional grip technique’s main advantage is reach and some say finesse. The knife blade is held away from the body, and with an extended arm can deliver slashing cuts at the greatest distance. Because it is traditional, it feels the most comfortable to most people. It is the way most knife and other tool handles are oriented, and lends itself best to cutting and sawing chores in front of the knife owner. Because of the location, the knife and its work (or enemy) are easy to see. Notice that the knife is always at an up point angle, because of the natural orientation of the wrist.
The disadvantages are that the knife is far away from the body, therefore the hand is vulnerable and easily trapped or injured by an opponent or enemy. Also, less force can be applied the farther the hand is from the body and the more the arm is extended. The wrist must usually be canted (tilted) forward for the blade to remain straight or horizontal and aimed at the enemy. This can be unnatural and hard on the joints at the wrist, preventing the knife user from locking his wrists such as in a square-fisted punch. Enemies behind and beside may be hard to reach with the blade. Locking the wrist square in a punching position directs the knife point straight up or toward the user, not the opponent, particularly since the elbow folds inward, and can bringing the knife point directly into the knife user’s head and chest area.
2] A grip is considered forward when the blade opposes the little finger. Another variation of the traditional forward grip technique is the Saber; to have the thumb on top of the spine of the knife, or at the quillon or thumb rise. The saber grip will allow the hand to apply pressure with the thumb, which is very strong in the human hand.. In cutting chores, rather than tactical or combat use, this position allows good control and reach. In tactical use, it has similar advantages as the hammer (above).
The obvious disadvantage of this gripping technique is that the hand has a noticeable opening between the thumb and the forefinger and middle finger, so the grip is not as certain and secure as it would be if the hand was completely closed. It can help somewhat if the handle shape has substantial front and rear quillions to help secure the hand in the knife handle.
3] A grip is considered forward when the blade opposes the little finger. The modified saber grip technique is the same as a hammer grip, but in the modified saber grip, the thumb is placed on the side of the blade. The advantage here is the same as the hammer, in that the grip is very strong, and it is stronger than the traditional saber grip technique as more of the hand (the thumb) is actually wrapped around the knife generally. The modified saber grip also forces the hand to naturally orient the knife in a horizontal or slashing position if the hand is held in traditional square-fist orientation: the strongest, locked wrist punching position of martial arts.
The disadvantages to this technique of knife grip tactic are several. The thumb is positioned on the side of the blade, precariously near the cutting edges. A few jostles of the hand and the thumb could slide down to the cutting edge ( or serrations in other models) and be badly injured by the user’s own knife. Another disadvantage is that cutting outward can not happen in this grip technique unless the knife is double edged, and even then, the musculature of the human arm has limited strength in a backhand motion unless the knife user is a well-trained tennis player!
4] A grip is considered forward when the blade opposes the little finger. The Filipino grip is a forward grip technique where the thumb is not wrapped around the knife handle, like the hammer grip or along the back of the handle like the saber grip or along the side of the blade like the modified saber grip, but along the spine of the knife back. The idea is that the thumb guides, aims, and applies pressure to the spine of the knife, thus is able to increase pressure at the point of the knife blade. In effect, the blade can serve as an extension of the thumb, and for some it seems more natural.
The problems are several with this type of grip technique. First, it is probably better served on a small knife where the thumb extension feeling and association is more compact and reasonable. On a smaller knife, it can be a more comfortable and secure grip technique, but on a larger, heavier, and longer-bladed combat tactical knife, the thumb on spine is unwieldy and even uncomfortable. This is because it is unnatural for the thumb to be hyper-extended in a thumbs-up position, and the extension can mean that the thumb itself and its musculature and tendons are not protected and are subject to injury. Imagine a heavy strike applied to the main cutting edge of the knife in the photo. The thumb would be forced back toward the wrist, straining it, let alone my knife having a guard leaving a strain on my thumb. There is a reason that most martial arts systems teach a locked-wrist technique of impacts, and that is to protect this complicated wrist-hand-thumb joint. The second issue is that with the thumb extended, the motion of the forearm is more restricted. If you don’t believe this try this simple exercise: with your hand closed in a fist, extend and rotate your right hand counterclockwise, until your thumb is on the outside of your body axis. The rotation is unencumbered in most people, and the rotation can continue all the way to the shoulder. Now try the same movement with your thumb extended such as in this grip. You might be surprised to discover that your rotational movement is significantly restricted! The same limitations occur in an opposite rotation with the elbow being forced to fold against the body to achieve the same rotational degree. The fact holds that with the thumb extended, motion is restricted and the thumb is more vulnerable.
I’m not claiming that this grip technique does not have its place, on small knives in close quarters combat. But for larger knives, it’s probably not the best grip technique.
5] A grip is considered reversed when the blade opposes the thumb. The reverse grip then positions the blade pointing downward in the locked fist position. Edge out means the cutting edge of a single-edged knife is oriented away from the body. This is a traditional reverse grip, because the handle orientation of most knives can accommodate either the traditional forward grip or reverse grip with the palm of the hand in the same location on the handle, along the spine. So, of the reverse grip techniques, this is the most frequently accommodated and the most comfortable for most knife handles.
The advantages to the Reverse Edge Out grip technique are many. First, unless the elbow is extended and locked straight, the blade cutting edge always faces the enemy, no matter where the hand is located (unless it’s behind the knife user!). When the fist moves as in a cross punch, the blade and cutting edge can be raked across the enemy in a slashing motion. Second, like an ice pick, tremendous force can be brought to bear on the point, not only when oriented downward, but when an enemy is behind or beside. Third, the grip technique allows capping where the thumb (and thus force) is brought to bear on the butt of the knife handle. This also increases the security of the knife grip. A fourth advantage of this grip technique is that the knife can be oriented with cutting edge to enemy even when guarding with the forearm. A fifth advantage is that the “elbows bent” position that is usually assumed with this type of grip technique can be more powerful and defensive than an extended and reaching forearm, which is unprotected and may be easily trapped and fractured.
One of the disadvantages of this grip technique is limited reach. Because the point and edge can not be extended like a forward grip technique, the enemy must be handled at a closer range. A second issue is that deep thrusting moves can usually only be made downward or sideways, not frontally, unless the knife user is on top of her enemy. A third issue is one of trapping; that since the knife is closer to the body, the knife and arm can be pinned with a foot, object, or enemy’s hand. Of course, the object pinning the knife is subject to serious damage from the knife, and certainly a bare hand will not be able to maintain pinning without being cut.
6] A knife is considered held in reverse grip when the point opposes the thumb. This variation of the reverse grip technique is called Edge In, because the cutting edge faces the knife user. The individual knife handle shape is a huge factor in determining how a knife can be comfortably and securely held.
The advantages of this grip technique are similar to the advantages of the Reverse Grip Edge Out (RGEO) technique above, in that great force can be brought downward on the point of the knife blade. The movement is a clawing one, which some knife users are comfortable with. Enemies at the side and back can be vulnerable to this grip technique also.
The disadvantages are distinctly different. Having the cutting edge facing inward puts the movement of the knife blade toward the knife user. Cutting toward oneself with a 5” long bladed knife is never a good idea. The motion of thrusting is downward and inward, pulling the enemy closer into the knife user’s body. If the knife user is trapped or a strike lands on the knife, it can be injurious to the knife owner.
This technique and style is widely promoted with the claim that the it is the only Reverse Grip technique that can be damaging, as the knife edge can cut as it’s pulled in and down. This is only part of the picture. Knife slashes are less fatal than stabbing, piercing, or thrusting; the ancient Roman proved that.
7]The Forward Grip Edge Up technique has the knife handle spine cradled in the fingers, with the thumb either on the quillon or wrapped around the knife handle. A hunter may often use this grip when skinning hanging game and cutting upward.
This grip technique has its advantage in upward thrusts. Cutting upward is the main reason for this technique, and typically, the handle shape of the knife plays a large role in whether this technique can be comfortably used.
A distinct disadvantage is that if the knife is struck or parried, the impact could drive the blade’s cutting edge into the face or neck of the knife user.
Tumblr: Teaching us how to properly hold a knife for the next time we have to stab someone.
This is so important.
more like tumblr providing artists with amazing references oh god bless you
I saw a few masterposts going around tumblr and decided to make one. A lot of these links are helpful for High School as well! Enjoy and please tell me if you have problems with any link.
Horror is considered a separate genre, but these three genres often overlap.
- Paranormal Romance: Romance with a paranormal element. However, the romance outweighs the paranormal aspect in most cases, but is still an integral part to the story.
- Urban Fantasy: Urban fantasy is often used interchangeably with “paranormal”. It takes place in urban areas and has fantasy, paranormal, or supernatural elements.
- Dark Fantasy: This genre is a cross over between horror and fantasy. It has fantasy and horror elements, but does not focus on them as heavily as other genres. This would be considered paranormal rather than supernatural.
- Gothic Horror: This used to be the name for the horror genre. This genre is not related to the goth fashion style. There are several forms of this genre (English, American, southern) that may involve romance or a sense of being “trapped”. Paranormal creatures (like ghosts and other creatures associated with the afterlife or death) are quite popular in this genre.
See Basic Horror Writing Guide for a general overview and some resources.
There is often a paranormal or supernatural element in horror, most likely some form of ghosts. However, there are also other elements present.
Certain abilities given to humans may fall within this category. This can include telekinesis, clairvoyance, and telepathy, among others. However, these abilities often come secondary to the horror element or the main horror creatures (ghosts, psychological torture, etc.). They should come second if horror is the main aspect of the story. Once these elements become primary, you’ve left the horror genre (primarily).
But, as with horror, including paranormal and supernatural elements must be there to further the thrill, suspense, or horror of the story. With supernatural and paranormal fiction, those elements should be integral to the story.
PARANORMAL VS SUPERNATURAL
This is a personal opinion
Supernatural: Something inexplicable that defies the laws of nature or something that was once a part of nature, only to defy it.
Paranormal: Something that shows signs of being beyond scientific understanding.
As noted in the definitions above, supernatural deals with transformation from the ordinary to the impossible. Paranormal deals with something beyond us, like clairvoyance.
Paranormal fiction tends to be lighter and it often has a romantic feel to it. When I say “romantic”, I do not necessarily mean love, but showing something in a light that makes it better than it actually is. Supernatural fiction tends to fall on the side of gritty horror more often than not.
What falls under each definition depends on who you ask, but abilities (for example, telekinesis) are generally considered paranormal while certain creatures (werewolves and vampires) are considered supernatural.
CREATURES & CLICHES
With this genre comes otherworldly creatures. Right now, the genre is heavy with angels, demons, vampires, and werewolves. While there’s nothing wrong with writing about those creatures, it’s good to expand. After all, supernatural and paranormal are forms of fantasy. You can do anything.
Research some underused creatures and put a new twist on them. Use them as a base for a creature of your own creation. Go nuts with these creatures and make them unique.
They can thrive in one environment and suffer in another. They can be subject to evolution. They can be associated with a certain element or symbol. Give them odd abilities and give them reasons for this. Make up your own mythologies.Yet with the four main creatures mentioned above comes cliches. We’re all sick of them and you should challenge yourself to write outside these cliches, though you can still rework a cliche and make it unique.There is a group of cliches in paranormal romance that stand out from the rest because they are harmful. For example, male love interests who are brooding, possessive, and creepy yet written as desirable.An important point to remember when you’re creating creatures is not to go so far that these become something else entirely. You can’t take away the fundamental characteristics if you’re trying to be unique. That destroys the creature. Your vampires don’t have to sleep in coffins or turn into bats, but you can’t really take away the blood drinking thing, can you? That’s the main characteristic of vampiric creatures (and there are many).More:
- Ten Worst Vampire Cliches
- The A-Typical Vampire
- Supernatural Creatures Inspiration/Definitions
- Vampire Cliches
- Werewolf Cliches
- Werewolf Genre Pet Peeves
- Writing an Overused Supernatural Creature
- Vampire Tropes
- A Guide on Zombies
- Guide to Ghosts
- Describing Fantastic Creatures
- Werebeast Tropes
- Tropes of the Living Dead
- Writing Zombies
- Sea Creatures
- Birds: Mythology
- Cliches in Paranormal Novels
- Is Your YA Paranormal Romance Cliche Enough? (chart)
- Cliches in Paranormal Romance
- Top 13 Paranormal Romance Cliches
- YA Common Cliches: Paranormal Romance
- Overplayed Urban Fantasy Cliche 1 2 3 4
- Fantasy/Urban Fantasy Cliches
- Mythical Creatures List
- Mythical Creatures A-Z
- List of Mythical Creatures
- Magical/Mythical Creatures
Some music to listen to while writing:
Bad Moon Rising | Black River Killer | Blood Circus | Come Little Children | Davy Jones Music Box | Ghost Riders in the Sky | Hell | Hell Hound Blues | Herr Drosselmeye’s Doll | Hotel California | House of the Rising Sun | The Killing Moon | Mr Crowley | Oogie Boogie’s Song | Sympathy for the Devil | This House is Haunted | This is Halloween | Void
- Supernatural Romance
- Books with Angels, Gods, or Demons
- Best Gothic Books of All Time
- Ghost Stories
- Angels & Demons
- Favorite Ghost Stories
- Best Books About Faeries
- Paranormal’s/Urban Fantasies That Don’t Suck
- Haunted Houses
- Paranormal in New Orleans
- Best Gothic Novels/Suspense Novels
- Forbidden Love in Fantasy/Paranormal/Supernatural
- Supernatural and Addictive Fantasy
- Best Shapeshifters
- Books with Supernatural Females
- Bone Chilling Paranormal Romance
- Anything But Vampires
- 19th Century Supernatural Horror
- Gay Horror
- I See Dead People
- Killer Ghost Stories
- Uncommon Supernatural Creatures
- Gothic Paranormal
- Best Adult Urban Fantasy and Paranormal Romance
- Indie Books - Paranormal Fiction
- Humorous Paranormal Books
- Hot Paranormal Romance
- Werewolf and Shifter Romance
- Paranormal Book Lists
- Not the “Normal” Paranormal
- Literary Fiction Meets Paranormal Romance
- Gay Paranormal Romance
- Lesbian Paranormal/Urban Fantasy
This should be useful for NaNoWriMo this year. I feel possible urban fantasy coming on.
time to get some puff pastry.
This is important.